Brainstorming Post
Jul. 22nd, 2020 12:32 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Hey folks,
So you're interested in my little idea: a oc/au college game centered around a co-ed 'fraternity' of sorts of cursed scions from ancient lineages/houses, based loosely around the concepts found in The Curse of the House of Rookwood. Well, I'm a firm believer in making a game a shared construction so I'm going to lay out some of the groundwork and then ask a few questions for those who are interested in making this a thing.
This post is open to anyone and everyone who'd want to contribute thoughts, points of view, or is just interested in the game. I wouldn't mind starting small but hopefully there'd be enthusiasm and a few balls rolling to get us going. So if you have feelings on:
Or questions about things, feel free to leave them here
So you're interested in my little idea: a oc/au college game centered around a co-ed 'fraternity' of sorts of cursed scions from ancient lineages/houses, based loosely around the concepts found in The Curse of the House of Rookwood. Well, I'm a firm believer in making a game a shared construction so I'm going to lay out some of the groundwork and then ask a few questions for those who are interested in making this a thing.
- you (player characters) are the scion or latest generation of an ancient line, fallen or still powerful, who has been supernaturally cursed
- your curse bestows powers upon you beyond what normal people possess... but every time you use those powers, you chance growing more monstrous, the curse's effect on you becoming more pronounced and visible
- some examples visible here
- your character is a member of Rho Kappa Delta, an order/fraternity that has been around for a Very Long Time which extends membership to those afflicted in such a way; of course there are old families but... sometimes, someone pisses off a witch/spirit/god/demon/etc. and well... their kid has to pay for it so there's 'fresh blood' every so often as well
- orphans, bastards, etc. would definitely be on the table to get a 'mysterious invite'
- the game would have a lower AC given The State Of Things, but would include an honor-based/participation-based accounting of how many times in the month you used your abilities, which will be used via dice roll to say whether or not Something Happens
- game would be a mix of slice of life with the occasional outside interference; after all, there's witches and vampires and hunters (you are turning into monsters) and sorcerers and all manner of other weirdness out there other than you
- there'd also be elements of old family legacies, ancient feuds, family secrets and betrayals, etc.
- part of the original system mechanics involves different generations of a family, so if we wanted to switch generations/time periods aka Dark Shadows and play descendants or ancestors, totally down
- alternately (or also!) I'd be down for allowing folks to pick up their 'little sister' or 'cousin' who's suddenly afflicted now as of course, death is definitely not off the table
- original concept was OCs but I see no reason to now allow for fandom AU'd characters within reason
- fandom AUs would be 'depowered' and then 'repowered' via the curse mechanic that exists for everyone else so as long as that works for you
- my original idea was to do modern day because, as
spartabitch said, the concept of people typing text messages into their iPhones about ancient magic is hilarious
This post is open to anyone and everyone who'd want to contribute thoughts, points of view, or is just interested in the game. I wouldn't mind starting small but hopefully there'd be enthusiasm and a few balls rolling to get us going. So if you have feelings on:
- how the app should be
- game mechanics
- locations
- setting details
- any of the stuff up top
- or anything else...
Or questions about things, feel free to leave them here